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He planned to buy his preordered copy of Halo 3 early this morning and play past dawn. Besides, there's no better present," he said.Ī few of his co-workers plan to stop by his Timonium home today to see what all the fuss is about - that is, if Foehrkolb isn't passed out from exhaustion. But the game's vigorous online community - energized by glowing reviews and a test version of the game - has been buzzing for weeks with talk of an impending wave (cough, cough) of the Halo flu.įoehrkolb planned ahead and took the day off way in advance. Some local school districts said they weren't even aware of the Halo 3 release. While Halo playing will probably dominate the lunch hour, tech companies like Hunt Valley's Firaxis Games will be open for business as usual. Just how many gamers will be missing from their desks today is unknown.
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"But whether they give me the time off or not, I'm not going to be going to work." "I haven't told them yet," Thompson said late last week of his co-workers. Rich Thompson, a 19-year-old restaurant worker from Towson, says he needs three.
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"It's elevating to the same level as a major motion picture or a book like a Harry Potter."īut unlike a movie, which lasts about two hours, gamers can log hundreds of hours playing, meaning one day off may not be enough for some fans. "This erases any sort of doubt that might have been left as to whether this medium has arrived," said Kevin Pereira, a video game reviewer and host of the G4 Network's Attack of the Show. Wall Street analysts are predicting that Halo 3, which retails for about $60 to $130 depending on the version, could earn as much as $200 million in just a few days. In November 2004, Halo 2 set a one-day entertainment sales record, taking in $125 million.
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When the series was introduced in 2001, Halo Combat Evolved helped launch Microsoft's Xbox console and quickly became the system's best-selling game. While the format has been repeated in scores of games, Halo's technical sophistication and staggering popularity have made it a standout. Halo players stalk through intricate worlds fighting aliens or other gamers with a large arsenal of weapons in a game that offers an intense first-person perspective. "It's expected to make like $200 million. "People are saying it's a lot like Star Wars was when it first came out, and I agree," said Foehrkolb, who works in Hunt Valley. Amid all the hype, many hard-core gamers like Foehrkolb have decided that today is a day for punching out aliens, not for punching in to work.